![]() ![]() This means that for a 3440×1440px display, that vertical resolution only covers ~31° for the 2560×1440px display, it's ~42° vertical. If you don't want all kinds of anamorphic distortions, the vertical angular resolution will be the same as the horizontal one. If you want both to have the same resolution, you have to increase the FoV for the 3440px case until it, too, shows 34 pixels per degree (this happens at ~100 FoV, or roughly ⅓ wider, which unsurprisingly matches how 3440 pixels is about ⅓ wider than 2560 pixels). More horizontal pixels + same horizontal FoV = higher horizontal angular resolution. If you have more horizontal pixels but the same FoV, what happens is that you see the same horizontal cockpit real-estate - because that's the horizontal real-estate the FoV covers - but you'll see it at a higher resolution.ģ440 pixels shown at a 75° FoV ≈ 46 pixels per degree.Ģ560 pixels shown at a 75° FoV ≈ 34 pixels per degree. A 21:9 has more pixels than 16:9 as well as should display more cockpit real estate horizontally.all while being at the same FOV/zoom level. This where I am not understanding things.
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